This is a small bugfix release of the version published yesterday (1.1.0). The post processing effect file (script-post-fx.xml) was not loaded and only the internal post processing effect was used:
What's new in FluidMark 1.1.0:
- New: simple color point rendering mode (press the R key in stability test).
- New: use the code base than FurMark.
- New: command line parameter (/no_sph) to disable SPH fluid simulation method.
- Change: compiled with NVIDIA PhysX SDK 2.8.1.
- Bugfix: minors bugs fixed
|
|