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Changelog:
- Fixed PAC Titan geometry exploit: Players may no longer sink into the hull
of the PAC titan to freely attack defenders, consoles and the core.
- Fixed EU Titan geometry exploit: Players may no longer sink into the hull
of the EU Titan to freely attack defenders, consoles and the core.
- Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been
raised to prevent instances where the drone would kill the Squad Leader.
- APM Tuning: The detection radius for Anti-Personnel Mines has been
reduced. Players will need to walk much closer to APMs in order to set them
off. The blast radius of the APM has also been decreased.
- Fixed radar grenade bug: The bug which caused the radar grenade to
sometimes not appear on players’ mini-map has been fixed.
- Fixed Bridge at Remagen Exploit: Players will no longer be able to move
inside the west facing slope on the bridge.
- Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has
been added.
- Moding addition: The command ‘object.listObjectsofTemplate’ has been
re-added to the rcon_invoke command list.
- Improved SAAW missile tracking: The SAAW will now consistently track all
airborne targets. The missiles still require visual lock to be maintained in
order to seek targets.
- Improved Gunship missile tracking: The Gunship missiles will now correctly
track all other airborne targets. Please note that the missile behavior when
fired at ground targets is unchanged
- Improved Gunship Gunner Cannon: The projectile speed and damage for the
gunner position cannon has been increased for both gunships.
- Static AA missile tracking improvement: The EMP missiles fired from the
static AA has been improved to properly track when locked on to enemy ships.
- Static AA Missile lock on range decreased: The range which static AA may
lock onto ships has been reduced to allow ships ‘spaces of safety’
around the maps.
- Fixed Gunship and Transport Ship Active Defense: A tail section for each
of these ships was not properly covered by active defense. This has been
corrected to fully protect all ships. Please note that the visual effect for
active defense has not changed.
- Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has
been slightly increased
- Fixed fence exploit: Bullet deviation has been added to all fences to
prevent a game play exploit. Please note that players behind fences will be
more difficult to hit at medium-long ranges due to this change
- Duplicate CD- Key issue: Changes to the CD key check to help prevent
issues where players receive a duplicate cd-key error when joining servers.
- LMG Adjustments: The Bianchi and Shuko have been normalized in their
settling rates to correct a minor imbalance.
- Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter
and Otus drones have been reduced.
- Sentry Gun targeting adjustment: Sentry guns will now take slightly longer
to fire on their targets. The sight range for the sentry has also been
slightly reduced.
- Fixed Medic Hub bug: Fixed a bug where players would occasionally receive
a new medical hub immediately after it was deployed
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