Release Highlights:- Adds support for GeForce 7800 GTX 512 and GeForce 6800 GS
- Improved performance for Quake 4
- Improved performance and compatibility for Call of Duty 2
- Mixed vendor support for NVIDIA SLI.
- TV-Out/HD-out support for NVIDIA SLI.
- Added support for VSync on Direct3D games when running NVIDIA SLI.
- Performance enhancements for dual-core CPUs.
- PureVideo high definition MPEG-2 de-interlacing support.
- Usability enhancements when connecting to an HDTV.
- Microsoft DirectX 9.0c and OpenGL 2.0 support
- For a full list of fixed and known issues please view the Release Notes.
Single GPU Issues
GeForce 7800 GT/GTX, GeForce 6800: Corruption of ʺWidescreenʺ
great shot playback mode is corrupt with AFR2 mode set in Tiger
Woods 2006.
GeForce 7800 GTX/GT: Running OpenGL Games after Direct3D
hangs the system.
GeForce 6800: Incorrect rendering in Half Life 2 Lost Coast / Day of
Defeat.
GeForce 6 Series: With the latest FarCry 1.33 patch, HDR mode may
not work.
This is an issue with the application, and will be fixed in the next patch for
the game.
Quadro FX 1300, Quadro FX 3400: Using GLSL
gl_ModelViewMatrixInverse generates warnings.
GeForce FX 5950 Ultra: Battlefield 2 intermittently fails to show fog
on some distant objects.
GeForce4 Ti, GeForce FX 5600: Java applications crash upon exiting.
SLI Related Issues
GeForce 7800 GTX, SLI:The PrintScreen function does not capture 8xS
AA, 8x SLI AA, and 16xS SLI AA correctly in Half-Life 2
GeForce 7800 GTX/GT, SLI: Halo hangs after playing for a few
minutes.
GeForce 7800 GTX/GT, SLI: Flat Out hangs or causes a system reboot
when launched with SLI enabled.